Course

Course Summary
Credit Type:
Exam
ACE ID:
CPRT-0061
Dates Offered:
Credit Recommendation & Competencies
Level Credits (SH) Subject
Lower-Division Baccalaureate 1 Computer Applications, Information Technology or Graphic Design
Description

Objective:

This certification exam was developed based on a product task analysis that defined the skills required to use Adobe Flash CS3 as an application specialist. This exam measures the examinees' ability to complete activities such as identifying, building, and delivering effective, rich, interactive content across platforms from desktop computers to mobile phones. This exam consists of 40 performance-based and multiple choice exam items. The exam is delivered in a simulated Adobe Flash CS3 application environment, and examinees must complete the exam within a 50 minute time limit.

Skills Measured:

Approximate percentage of examination by content area:14% Section 1 Setting Project Requirements: 1.1 Identify the purpose, audience, and audience needs for rich media content; 1.2 Identify rich media content that is relevant to the purpose of the web site; 1.3 Understand options for producing accessible rich media content; 1.4 Demonstrate knowledge of standard copyright rules (related terms, obtaining permission, and citing copyrighted material); 1.5 Understand project management tasks and responsibilities.12% Section 2 Identifying Rich Media Design Elements: 2.1 Identify best practices for designing rich media content for a Web site; 2.2 Demonstrate knowledge of design elements and principles; 2.3 Identify techniques to create rich media elements that are accessible and readable; 2.4 Use a storyboard to produce rich media elements.27% Section 3 Understanding Adobe Flash CS3 Interface: 3.1 Identify elements of the Flash interface; 3.2 Use the Property inspector; 3.3 Use the Timeline; 3.4 Understand Flash files types; 3.5 Identify best practices for managing the file size of a published Flash document.42% Section 4 Building Rich Media Elements: 4.1 Make rich media content development decisions based on your analysis and interpretation of design specifications; 4.2 Adjust document properties; 4.3 Use Flash guides and rulers; 4.4 Use tools on the Tools panel to select, create, and manipulate graphics and text; 4.5 Import and modify graphics; 4.6 Create text; 4.7 Adjust text properties; 4.8 Create objects and convert them to symbols, including graphics, movie clips, and buttons; 4.9 Understand symbols and the library; 4.10 Edit symbols and instances; 4.11 Create masks; 4.12 Create animations (changes in shape, position, size, color, and transparency); 4.13 Add simple control through frame and object actions; 4.14 Import and use sound; 4.15 Add and export video; 4.16 Publish Flash documents; 4.17 Make a document accessible.5% Section 5 Evaluating Rich Media Elements: 5.1 Conduct basic technical tests; 5.2 Identify techniques for basic usability tests.
Instruction & Assessment
Supplemental Materials